Aonuma planning a “suprise twist” for Zelda U’s open world
Very recently, IGN conducted an interview with Zelda producer, Eiji Aonuma, About the newest Zelda game that’s releasing on Wii U next year, and he commented a bit on it. […]
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Very recently, IGN conducted an interview with Zelda producer, Eiji Aonuma, About the newest Zelda game that’s releasing on Wii U next year, and he commented a bit on it. […]
Very recently, IGN conducted an interview with Zelda producer, Eiji Aonuma, About the newest Zelda game that’s releasing on Wii U next year, and he commented a bit on it. He acknowledged how fans were hoping that Skyward Sword would have a bigger open world, and for this game, he wants to “put a surprise, or kind of a twist, on my view of an open world game.”
In the interview he said:
“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.’ Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”
Aonuma also talked about fan feedback. Even though the development team reads a lot about what fans think about the series, he acknowledges how not all of their feedback will make it into future Zelda titles.
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.”